#pragma once 

#include <dinput.h>
#include "GameRun.h"
#include "GameState.h"

class GameRunPlayState : public GameState
{
private:
	GameRun *_gamerun;

public:
	GameRunPlayState(GameRun* gamerun) : _gamerun(gamerun){}

	virtual void update()
	{
	
	}
	virtual void draw()
	{
	
	}
	virtual LPWSTR getBackgroundPath()
	{
		return L"";
	}
	void setInput(int keycode, bool onHold)
	{
		switch (keycode)
		{
		/*case DIK_P:
			_gamerun->setState(_GSTATE_RUN_PAUSE);*/
		}
	}
};